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Match List I (Teaching approach) with List II (Feature) and choose the correct answer from the options given below.

List I
i.Mind maps
ii.Gamification
iii.Flipped classrooms
iv.ICT-based teaching method
List II
a.Allow the student to explore the lesson before the teacher describes it
b.Virtual reality
c.Use of self-learning tools
d.Learning through using quizzes
Ai-c, ii-d, iii-a, iv-b ✓ Correct
Bi-a, ii-c, iii-b, iv-d
Ci-d, ii-b, iii-c, iv-a
Di-b, ii-a, iii-d, iv-c
Correct answer: (A) i-c, ii-d, iii-a, iv-b
Explanation

Mind maps are self-learning tools that let students organise and link ideas visually, pairing i with c.

Gamification teaches through game elements such as quizzes, points and challenges, pairing ii with d.

A flipped classroom has students explore the lesson before the teacher describes it in class, pairing iii with a.

An ICT-based teaching method uses technology such as virtual reality to deliver the content, pairing iv with b.

Each approach uses a different tool, from visual maps to game play to immersive technology.

In a flipped classroom the usual order of lecture then homework is reversed, freeing class time for activities.

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